SneezeFire: Niagara Stylized Clouds Breakdown

(Last modified on August 13, 2021)

This is a small breakdown of an stylized smoke effect made for SneezeFire a game made for the GMTK Jam 2020. Final Effect So lets start with the material. Mesh (Variation) In the jam I used Houdini to create meshs with required vertex color for the effect. Meshes from cluttered spheres Vertex Color (red and green channels) The red channel is primarily used to describe how heating should distribute over the mesh or in other words, how each cloud should cool. [Read More]